+1 Pickaxe Swing Escape

+1 Pickaxe Swing Escape Pickaxes

The exact-game metadata confirms five names. This reference keeps unknown Power, cost, order, rarity, and effect fields visible instead of turning a name list into a fake ranking.

Known Pickaxe names

NameEvidenceLive fields
Stone PickaxeExact-game badgeNeeds in-game check
Gold PickaxeExact-game badgeNeeds in-game check
Iron PickaxeExact-game badgeNeeds in-game check
Diamond PickaxeExact-game badgeNeeds in-game check
Purple PickaxeExact-game badgeNeeds in-game check

What a Pickaxe badge proves

A badge attached to the exact Universe can support the spelling of an entity name. It does not expose the equipped tool’s Power formula, Block damage, swing interval, price, shop location, or unlock requirement.

That boundary matters because a page can look detailed while still answering none of the player’s actual decisions. Keep a name index separate from a stat table until comparable current-game evidence exists.

How to compare Pickaxes in the live game

  1. Record the equipped Pickaxe name and any visible Power or effect text.
  2. Read the next option’s requirement, currency, ownership state, and effect before spending.
  3. Test one ordinary route before and after an unlock under the same Stage and modifiers.
  4. Keep paid products and temporary event boosts separate from normal progression.

Progression mistakes to avoid

  • Ranking by badge order or color.
  • Copying a multiplier or cost without a check date.
  • Confusing an ordinary unlock with a paid product.
  • Testing two Pickaxes on different Stages and calling the result universal.

FAQ

Which Pickaxes are confirmed?

Stone, Gold, Iron, Diamond, and Purple Pickaxe appear in the exact-game badge metadata checked for Universe 10456832990.

How do I unlock a new Pickaxe?

The official description says players unlock powerful Pickaxes for more Power, but it does not publish the exact requirement. Read the current in-game prompt.

Can badge order be used as a tier list?

No. Badge response order, creation timing, and award counts do not establish strength, rarity, cost, or unlock order.